Reviews for A Large Rebellion
Note: Hints included in some reviews. You have been warned.

Below are some reviewer's comments which we thought might help you decide on whether or not you'd like to play the scenario. This page is not a list of all the reviews the scenario received, only those that had thoughful and/or useful comments to make.
Comments:A bit too linear. If you get ahead of yourself, you can too easily find yourself unable to finish. Plus there seems to be no logic to having to do one thing before another and no hints as to what has to happen next for the thing to work properly.
Comments:Well it was a good first effort at a scenario. The use of water dividing land masses was also a rather unique aspect for BOA to this date. There were or perhaps still are some bugs. Later versions may prove more reliable than the one I played.

I liked this scenario it wasn't really spectacular but was solid. The terrain features of BOA were used effectively. Also many graphics were imported from Geneforge which added a certain unique flavour. The mines in the ogre cave were truly a first for BOA. I enjoyed setting them all off then watching the chain reaction.

Overall A Large Rebellion is, if now bug free, a scenario worth playing. Remember this is the first scenario by the designer. For being the first it is truly excellent. Stacked against others of course it is not overly polished.
Any way. Rating iz 3.5 ReSPEk.
Rating: 3.50

Comments: Overall, "A Large Rebellion" is a decent scenairo, but is plagued by some script errors and plot development is somewhat awkard, but still easy to understand and follow nonetheless. If you can live with the bugs, lots of minor ones, then you'll probably enjoy this scenairo as a whole. The outdoor environment with the tress and all give a good feel of the "nature" layout of this scenairo. Some of the dungeons and towns are sort of under-developed though, as some characters give blank script responses when you attempt to talk with some of them. In conclusion, this was a good couple of hours to spent my time with, and once the author sends in a "bug-free" version of this, my overall rating would probably hover around the 4 range. It's only a 3.5 because of the bugs, and I'm being quite generous on this too.

Comments:This scenario would be far more enjoyable if all the town scripts actually existed. Only a few of the towns are set to scripts which are actually there. For example: Goldar has no town script and therefore no dialogue script.

Also, the terrain script "lightpil.txt" has a fatal flaw. The error I saw was "Missing integer".

You can't leave the scenario because a special encounter pops up about some guy named Otto who doesn't want to go to the Empire.

Other than the fact that half the scenario is missing, the storyline is excellent and would be worthy of a 4.00 or above. It's large enough to keep you occupied, or would be if the towns worked. My impression is that construction of the scenario was rushed and careless.


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